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'83

🪖'83

40-vs-40 Cold-War-gone-hot tactical FPS. Bring the whole Discord.

7.9 / 10
1–80 players
🎯Tactical
Players
1–80
Released
Apr 23, 2026
Developer
Blue Dot Games
Price
$26.99 (−10%)
Multi-player

Squad-based tactical first-person shooter set in an alternate 1983 where the Cold War turned hot. 40v40 objective matches, roughly 30-40 minutes each, with accessible-realism combat. Spiritual successor to Rising Storm 2: Vietnam from members of the original dev team. Early Access launched April 23, 2026 — one of the few friend-slop picks that comfortably scales past 20 players.

More from Steam →
It's 1983. The tensions between NATO and the USSR have reached their breaking point, and the Cold War has quickly turned into an all-out conflict across Europe. Take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first person tactical shooter. Welcome to '83! 🪖 40 vs 40 large scale battles with infantry, vehicles, tanks and fire missions 🪖 30 to 40 minute matches that take you straight to action 🪖 Objective focused, squad-based team gameplay 🪖 Team Commanders guide their faction to victory in an RTS-style metagame 🪖 Era authentic weapons and equipment with realistic handling and lethality 🪖 Spiritual successor to Rising Storm 2 Vietnam Need to know more? Let's go! 👇 When we say that '83 is a spiritual successor to the Rising Storm series, it's not only the accessible realism approach that makes '83 worth that title. Members of our team have worked on all previous Rising Storm titles, and also on the Red Orchestra franchise. Some of us have been in the biz of developing accessible realism games for the past 15 years. It's just what we do best. Games in the tactical/mil-sim shooter genre are usually a huge time sink.  Everybody loves Tarkov and Arma but... not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes - only to die instantly!  '83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war. You can absolutely still die fast, but should that happen, you're back in business within a minute or two. You might want to avoid the dying though, your squad needs you and every death matters, as the matches are only 30-40 minutes long! The tactical aspect of '83 lies in the objective focused flow of every match that simply requires teamwork to win. Clutch situations when capturing key objectives on the map can be solved with smart flanks, diversions, or well-timed fire missions, all coordinated across multiple squads within a team. As with any tactical shooter, the selection of gear matters and can make a difference in '83. However, the point is not to experience gear fear. You can customize your loadout, but there are predefined classes (including a team commander!) that set some boundaries in order to strike a balance across factions. There is a large se

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Mods

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