📻United Heist: Facility Zero
One friend breaks into the bunker. The other watches the cameras and talks them through it. Walkie-talkie only.
Strictly two-player co-op heist built entirely around comms: one of you is inside the facility, the other's in the observation office with the monitors and the only working radio. Every lock, every guard, every wrong turn gets solved by someone describing what they see to someone who can't. Released September 17, 2026 to Very Positive reviews — the 'We Were Here' formula with a heist coat of paint.
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🎧Footsteps and callouts decide this one. Hear everything — our pick: HyperX Cloud III
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Quickstart
How to actually play this with friends — written by Claude.## Set it up - Exactly two players, no more — one goes inside the facility, the other mans the cameras and the radio - Get on a call or headsets before you launch; the entire game is the outside player describing what the inside player can't see - Decide who's inside and who's on comms before you start — swapping mid-heist burns the one resource you don't have, time
## Your first session - Camera player: narrate everything, even the boring stuff — a guard's patrol timing matters more than it looks - Inside player: resist winging it. The locks and puzzles are built to need a second pair of eyes talking you through them - Let the first heist fail if it has to. Learning your own comms rhythm matters more than clearing the run clean
## Group size advice - Strictly two-player, no scaling up — don't bother trying to squeeze a third friend in to watch - Best for pairs who already have good shorthand, or who want an excuse to build some
Gear up for United Heist: Facility Zero
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